Monster Hunter GMonster Hunter

This wiki covers a variety of data from Monster Hunter 1 (Japan) and Monster Hunter G.

Old-School Monster Hunter
Event and Shop Special Calendar

The current event(s) and shop special will change each day at 毎日 your time にイベントやショップの特典が変わります( GMT±0)

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First day of the week: 週の最初の日: |

Events for イベントクエスト


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No events are active on this day


Shop Specials and Event Quests特売とイベントクエスト

Here are the full listings of all Shop Specials and Event Quests that are currently active on the Monster Hunter Oldschool private server. Shop Specials are the same in both MH1 and MHG, and share the same schedule.

Shop Special Rotation特売

Day 1日目 | Claw Day素材屋の日

The Materials Vendor offers: Ivy, Godbugs, Nitroshrooms, Toadstools, Blue Mushrooms, Sm Bone Husks, Cactus Flowers, Power Seeds, Armor Seeds, Paintberries, Sm Monster Bones, Wyvern Fangs, Wyvern Claws, Monster Fluid, Rathian Scales, and Rathalos Scales.素材屋:ツタの葉、不死虫、ニトロダケ、毒テングダケ、アオキノコ、カラ骨【小】、サボテンの花、怪力の種、忍耐の種、ペイントの実、竜骨【小】、竜の牙、竜の爪、モンスターの体液、雌火竜の鱗、火竜の鱗。

Day 2日目 | none何も

Day 3日目 | Half-Off Sale半額の日

All market vendors, except the Combiner, sell at half the normal prices.調合じいさんを除くすべての市場ベンダーは通常の半額で販売します。

Day 4日目 | none何も

Day 5日目 | Tool Day道具屋の日

The Tool Vendor offers: Mega Bugnets, Mega Pickaxes, Fireflies, and Gunpowder.道具屋:虫あみグレート、ピッケルグレート、釣りホタル、爆薬。

Day 6日目 | none何も

Day 7日目 | Half-Off Sale半額の日

All market vendors, except the Combiner, sell at half the normal prices.調合じいさんを除くすべての市場ベンダーは通常の半額で販売します。

Day 8日目 | none何も

Day 9日目 | Fish & Food Day食材屋の日

The Food Vendor offers: Sleepyfish, Honey, Burst Arowana, Bomb Arowana, and Scatterfish.眠魚:ハチミツ、ハレツアロワナ、バクレツアロワナ、カクサンデメキン。

Day 10日目 | none何も

Eventsイベントクエスト

1★ Forest Gathering 森と丘・素材採集ツアー

Locale: Forest and Hills場所: 森と丘

Goal: Map目的: 地図

Client: Hunter's Guild

Collect as much as you can, if you collect field material, you can clear the quest by delivering Map in the box.

1★ Jungle Gathering ジャングル・素材採集ツアー

Locale: Jungle場所: ジャングル

Goal: Map目的: 地図

Client: Hunter's Guild

Collect as much as you can, if you collect field material, you can clear the quest by delivering Map in the box.

1★ Swamp Gathering 沼地・素材採集ツアー

Locale: Swamp場所: 沼地

Goal: Map目的: 地図

Client: Hunter's Guild

Collect as much as you can, if you collect field material, you can clear the quest by delivering Map in the box.

1★ Desert Gathering 砂漠・素材採集ツアー

Locale: Desert場所: 砂漠

Goal: Map目的: 地図

Client: Hunter's Guild

Collect as much as you can, if you collect field material, you can clear the quest by delivering Map in the box.

1★ Volcano Gathering 火山・素材採集ツアー

Locale: Volcano場所: 火山

Goal: Map目的: 地図

Client: Hunter's Guild

Collect as much as you can, if you collect field material, you can clear the quest by delivering Map in the box.

2★ The BBQ Festival! 焼き肉祭り

Locale: Jungle場所: ジャングル

Goal: How many steaks can you make before the timer runs out?目的: タイマーが切れるまでに何枚ステーキを作れるでしょうか?

Guild Boss

It's barbecue party time! Here's the deal: BBQ as many Well-Done Steaks as you can within the time limit! I'll pay ya for each! Notes: After completing player will be awarded a Gourmet BBQ &/or a Kingmeat. This Quests reward was bugged and wouldn't give you more Zenny based on how many Well-Done Steaks you would deliver, splitting the low reward to the players instead.

2★ Felyne Hunting! アイルーメラルー闘技場!

Locale: Forest and Hills場所: 森と丘

Goal: Repel 50 Felyne目的: アイルー50匹の討伐

Guild Boss

The battle royale is about to begin! Can you hunt down 50 Felyne and make it back alive? Slip up once and it's QUEST OVER! Notes: After completing player will be awarded a Pawprint Stamp.

2★ Capture a Yian Kut-Ku! ファミ通クック捕獲作戦!

Locale: Forest and Hills場所: 森と丘

Goal: Capture the Yian Kut-Ku目的: イャンクックの捕獲

Guild Boss

Prove your skill and team- work by capturing a Kut-Ku. The time limit is just 5 minutes, and you only have one chance. Don't blow it!

2★ Expeditious Assault! 迅速な突撃!

Locale: Forest and Hills場所: 森と丘

Goal: Slay the Gypceros目的: ゲリョスの討伐

Guild Boss

Prove your strength, skills and teamwork as a hunter! The time limit is just 5 minutes, and you only have one chance. Don't blow it!

2★ Gravios Hunting! グラビモスハンティング!

Locale: Volcano場所: 火山

Goal: Slay the Gravios目的: グラビモスの討伐

Guild Boss

The battle royale is about to begin! Can you hunt down a Gravios and make it back alive? Slip up once and it's QUEST OVER!

3★ Capture a Khezu! 電撃どっきり捕獲祭

Locale: Swamp場所: 沼地

Goal: Capture the Khezu目的: フルフルの捕獲

Guild Boss

Prove your skill and team- work by capturing a Khezu. The time limit is just 10 minutes, and you only have one chance. Don't blow it!

3★ The GMR Heavy Metal Crusade The GMR Heavy Metal Crusade

Locale: Desert場所: 砂漠

Goal: Slay the Diablos目的: ディアブロスの討伐

GMR

Level the field with the Holy Grail of Heavy Metal. Only those with hearts of steel will walk away with The GMR Chrome Heart. (Actually the King Meat quest.)

3★ On the Trail of the Beast! 幻の獣を追え!

Locale: Swamp場所: 沼地

Goal: Slay the Kirin目的: キリンの討伐

Town Guardsman

I saw it, I swear! Like a ghost, faintly glowing... Riches await the one who slays it, but you only get one chance. Don't blow it!

3★ The Legendary Kirin 幻獣、キリン現る!

Locale: Jungle場所: ジャングル

Goal: Slay the Kirin目的: キリンの討伐

Jungle Explorer

I saw a phantom beast that glowed with a dim light... Riches await the one who slays it, but you only have one chance. Don't blow it!

3★ Rulers of Heaven and Earth 天と地の覇者

Locale: Forest and Hills場所: 森と丘

Goal: Slay Rathalos and Rathian目的: リオレイアとリオレウスの討伐

Brave Prince

A Rathalos and Rathian have paired up and are ravaging my country! My father won't let me go, so please kill them for me!

3★ Repel the Giant Dragon! 巨大龍を食い止めろ!

Locale: Fort場所: 砦

Goal: Slay Lao-Shan Lung目的: ラオシャンロンの討伐

Fort Guard

Lao-Shan Lung is attacking the fort! Use every weapon we've got and stop this monster. This is your one and only chance. Good luck! Notes: In-Game this event was called “Repel the Giant!” omitting the word dragon. Also, the Goal Condition was to slay Lao, not repel yet repelling it cleared the quest.

1★ Revenge of the BBQ! 肉焼き・リベンジ!

Locale: Forest and Hills場所: 森と丘

Goal: Deliver as many Well-Done Steaks as you can in the time limit.目的: タイマーが切れるまでに何枚ステーキを作れるでしょうか?

2★ The Furball Arena 白毛と黒毛の闘技場

Locale: Arena場所: 闘技場

Goal: Defeat 50 Felyne目的: アイルー50匹の討伐

2★ Famitsu: The Blue Wyverns ファミ通蒼き飛竜を屠れ!

Locale: Arena場所: 闘技場

Goal: Slay as many Azure Rathalos as possible before time runs out.目的: リオレウスの討伐

3★ Dengeki Festival Returns! 電撃祭りリターンズ!

Locale: Jungle場所: ジャングル

Goal: Slay as many Khezu as possible before time runs out.目的: フルフルの討伐

3★ The Legendary Kirin 幻獣、キリン現る!

Locale: Swamp場所: 沼地

Goal: Slay the Kirin目的: キリンの討伐

3★ A Giant Dragon Invades! 巨大龍を食い止めろ!

Locale: Fort場所: 砦

Goal: Repel the Lao-Shan Lung目的: ラオシャンロンから砦を守れ

4★ On the Trail of the Beast! 湿地を駆ける稲妻

Locale: Swamp場所: 沼地

Goal: Slay the Kirin目的: キリンの討伐

5★ Legendary Black Dragon 黒龍伝説

Locale: Castle Schrade場所: シュレイド城

Goal: Slay the Fatalis目的: ミラボレアスの討伐

6★ Treasure Hunting! トレジャーハンティング!

Locale: Forest and Hills場所: 森と丘

Goal: Slay the Rathalos and deliver the Pawprint Pass目的: リオレウスの討伐と肉球のハンコを届ける

8★ Thunder and Lighting 熱風と落雷

Locale: The Battleground場所: 決戦場

Goal: Slay the Kirin目的: キリンの討伐

8★ A Giant Dragon Invades! 岩山龍

Locale: Fort場所: 砦

Goal: Repel the Ashen Lao-Shan Lung目的: ラオシャンロン亜種から砦を守れ

8★ Advent of Calamity 災厄降臨

Locale: The Battleground場所: 決戦場

Goal: Slay the Crimson Fatalis目的: ミラボレアス(紅龍)の討伐

8★ Wrath of Calamity 災厄の逆鱗

Locale: The Battleground場所: 決戦場

Goal: Slay the Crimson Fatalis目的: ミラボレアス(紅龍)の討伐

Events Rotationイベントクエストの日程

The event schedule starts on the first day of every month. If it reaches the end of the list and the month isn't over, the rotation continues at the top of the list.

Day 1日目3★ Repel the Giant Dragon!巨大龍を食い止めろ!
Day 2日目1★ Forest Gathering森と丘・素材採集ツアー
Day 3日目3★ On the Trail of the Beast!幻の獣を追え!
Day 4日目1★ Jungle Gatheringジャングル・素材採集ツアー
Day 5日目2★ Capture a Yian Kut-Ku!ファミ通クック捕獲作戦!
Day 6日目1★ Swamp Gathering沼地・素材採集ツアー
Day 7日目3★ Capture a Khezu!電撃どっきり捕獲祭
Day 8日目1★ Desert Gathering砂漠・素材採集ツアー
Day 9日目3★ The GMR Heavy Metal CrusadeThe GMR Heavy Metal Crusade
Day 10日目1★ Volcano Gathering火山・素材採集ツアー
Day 11日目2★ Gravios Hunting!グラビモスハンティング!
Day 12日目2★ Felyne Hunting!アイルーメラルー闘技場!
Day 13日目3★ Rulers of Heaven and Earth天と地の覇者
Day 14日目2★ The BBQ Festival!焼き肉祭り
Day 15日目2★ Expeditious Assault!迅速な突撃!
Day 16日目3★ The Legendary Kirin幻獣、キリン現る!
Day 1日目3★ A Giant Dragon Invades!巨大龍を食い止めろ!3★ The Legendary Kirin幻獣、キリン現る!4★ On the Trail of the Beast!湿地を駆ける稲妻
Day 2日目8★ A Giant Dragon Invades!岩山龍2★ The Furball Arena白毛と黒毛の闘技場8★ Wrath of Calamity災厄の逆鱗
Day 3日目1★ Revenge of the BBQ!肉焼き・リベンジ!5★ Legendary Black Dragon黒龍伝説8★ Thunder and Lighting熱風と落雷
Day 4日目6★ Treasure Hunting!トレジャーハンティング!3★ Dengeki Festival Returns!電撃祭りリターンズ!2★ Famitsu: The Blue Wyvernsファミ通蒼き飛竜を屠れ!
Day 5日目8★ Advent of Calamity災厄降臨3★ A Giant Dragon Invades!巨大龍を食い止めろ!3★ The Legendary Kirin幻獣、キリン現る!
Day 6日目4★ On the Trail of the Beast!湿地を駆ける稲妻8★ A Giant Dragon Invades!岩山龍2★ The Furball Arena白毛と黒毛の闘技場
Day 7日目8★ Wrath of Calamity災厄の逆鱗1★ Revenge of the BBQ!肉焼き・リベンジ!5★ Legendary Black Dragon黒龍伝説
Day 8日目8★ Thunder and Lighting熱風と落雷6★ Treasure Hunting!トレジャーハンティング!3★ Dengeki Festival Returns!電撃祭りリターンズ!
Day 9日目2★ Famitsu: The Blue Wyvernsファミ通蒼き飛竜を屠れ!8★ Advent of Calamity災厄降臨4★ On the Trail of the Beast!湿地を駆ける稲妻
Day 10日目2★ The Furball Arena白毛と黒毛の闘技場8★ A Giant Dragon Invades!岩山龍8★ Wrath of Calamity災厄の逆鱗

Controls

Common Controls

Here are the common uses for every input on the DualShock 2 gamepad.

During QuestsIn Village/TownIn Menus
Cross ButtonDodge roll (while not sprinting); Dive (while sprinting away from a monster); Crouch/stand up (while standing still)Progress/skip NPC DialogueCancel
Circle ButtonGather items (if no tool is required); Open the Item Box, Supply Box, and Delivery Box; sheathe your weapon; accept an item from Talk to NPCs; Progress/skip NPC DialogueConfirm
Square ButtonUse the highlighted item on the carousel (if your weapon is sheathed); sheathe your weaponEnter/exit a given area in village/town (your house, the tavern, etc.); begin the accepted quest (when at the village/town exit)View item/equipment details.; show armor skill menu (if an armor piece is highlighted)
Triangle ButtonOpen the chat menu (when online;) Open the Chief's Wisdom menu (when in some village quests)
Select ButtonToggle minimap sizeAutomatically sort inventory/item box
Start ButtonOpen/close menu
L1 ButtonSnap the camera in the direction the hunter is facingGo to previous page in item/equipment box
L2 ButtonHold to open the item carousel, and press Square Button and Circle Button to cycle the active itemGo to previous page in equipment menu
R1 Button(see weapon-specific controls)Show materials required to craft highlighted equipment (at a blacksmith);) Go to next page in item/equipment box
R2 ButtonHold to sprintGo to next page in equipment menu
Left Analog StickMove your hunter. Move fully in a direction to jog, move lightly to walk or tip-toe.Rotate your hunter when accessing your item box
L3 ButtonPing your position to all hunters on the map
Right Analog StickDraw your weapon; attack while your weapon is drawn (see below for controls per weapon)Move the camera when accessing your item box
R3 ButtonKick while weapon is sheathed (see weapon-specific controls)
Direction PadMove the cameraChange which NPC or player to interact with (if multiple NPCs or players are in front of you)Navigate menus

Dodging

Dodging works the same with all weapon classes while the weapon is sheathed. Press the while moving to dodge roll in a given direction. Dodge rolling will provide a small number of invulnerability frames (i-frames.) If you press while sprinting away from a monster that has seen you, you will dive instead, which has a longer recovery time but covers more distance and provides many more i-frames.

With your weapon drawn you cannot dive (since you cannot sprint.) While attacking with a Great Sword, Hammer, or Sword and Shield, or Dual Swords you can dodge roll to cancel the attack animation early; you can dodge forward or dodge roll left or right. The left and right dodge roll cancels are slower than dodging forward. While wielding a Lance, you will backhop when you hit instead of dodge rolling. If you dodge cancel a Lance attack, you can hop left, right, or back. Hold down on the left analog stick to hop back a greater distance. You cannot dodge cancel while firing a Bowgun.

Great Sword Controls

Right Analog Stick Up or DownChop: the Great Sword's strongest attack; an overhead chop that puts the full weight of your weapon to bear; moves your hunter forward a step; this is also the Great Sword's Drawing Attack.
Right Analog Stick LeftSlash: the Great Sword's fastest attack; a horizontal slash from left to right; moves your hunter forward a step.
Right Analog Stick RightUpswing: a high-reaching attack that can also hit monsters behind you; a vertical slash starting from the lower right up and over your hunter's left shoulder; moves your hunter backward a step. Can send other hunters airborne, which will break Paralysis.

The Great Sword has three attacks that can chain into each other: the Chop (and Drawing Chop,) Slash, and Upswing. You can chain any one of these attacks into either of the other two indefinitely. Since the Upswing is the only attack that moves you backwards, you can alternate it with either of the other two attacks and avoid moving too far away from your starting point. This is an excellent way to focus one part of a monster, especially if that monster is locked down in some way (paralyzed, trapped, etc.)

Guarding against a monster's attack with the Great Sword will reduce its sharpness. You move more slowly with the Great Sword drawn. Drawing and Sheathing the Great Sword is slower than other weapons.

Hammer Controls

Right Analog Stick UpSlam 1: bring the Hammer overhead and pound the ground.
Right Analog Stick Up (after Slam 1)Slam 2: pound the ground again after Slam 1.
Right Analog Stick Up (after Slam 2)Slam 3: weaker version of Slam 1 and 2Golf Swing: the Hammer's strongest attack, and the single strongest attack motion in the game; swing the Hammer upward on your right side, like a right-handed golfer. Can send other hunters airborne, which will break Paralysis.
Right Analog Stick DownSide Swing: the Hammer's fastest attack; swing the Hammer horizontally on your right side; this is also the Hammer's Drawing Attack.
R1 ButtonCharged Swing 1: a short downward swing; hold and release R1 Button before the first charging pulse sound; if the Hammer is sheathed, this will draw it and begin charging.
R1 ButtonCharged Swing 2: the same attack as Charged Swing 1 with second upward swing; hold and release R1 Button after the first charging pulse sound, but before the second. The second swing can send other hunters airborne, which will break Paralysis.
R1 ButtonSuperpound: quickly swing the Hammer upward and bring it crashing down; hold and release R1 Button after the second charging pulse sound while standing still.
R1 ButtonSpin: begin to spin out of control for up to five total spins; hold and release R1 Button after the second charging pulse sound while moving.
Right Analog Stick (while spinning)Golf Swing: the Hammer's strongest attack, and the single strongest attack motion in the game; swing the Hammer upward on your right side, like a right-handed golfer; move the Right Analog Stick in any direction while spinning. Can send other hunters airborne, which will break Paralysis.

While weak, the Side Swing does chain into Slam 1. The only weapon that exclusively deals blunt damage. Charging with R1 Button consumes stamina, and can be dodge canceled.

Lance Controls

Right Analog Stick Up, Left, or RightLevel Thrust: thrust the Lance forward, level with the ground; this is also the Lance's Drawing Attack.
Right Analog Stick DownUpward Thrust: thrust the Lance upward.
Right Analog StickCharge Attack: begin charging forward, dealing damage as the Lance collides with monsters; press Circle Button or Square Button to cancel the Charge.
Right Analog Stick (while charging)Charge Attack Thrust: the Lance's single strongest attack; thrust the Lance forward while charging, ending the charge. Can send other hunters flying, which will break Paralysis.
Right Analog Stick movement (while guarding)Guarding Thrust: thrust the Lance forward while guarding.

The Level and Upward Thrust can be chained together in any combination, up to three times (E.G. three Levels, Level→Up→Up, etc.) It is common to use hopping to reposition, and keep focusing on the part of the monster you want to hit. You can thrust cancel out of a hop to chain together three-thrust combos very quickly. The Charge Attack Thrust can be hop cancelled.

You move more slowly with the Lance drawn. Drawing and Sheathing the Lance is slower than other weapons.

Sword and Shield Controls

Right Analog Stick Up #1Slice 1: swing the Sword overhead.
Right Analog Stick Up #2Slice 2: swing the Sword from left to right; move the Right Analog Stick Up after Slice 1.
Right Analog Stick Up #3Slice 3: bash with the Shield and swing the Sword overhead; move the Right Analog Stick Up after Slice 2. Can send other hunters flying, which will break Paralysis.
Right Analog Stick Left or RightRevolving Slice: the Sword and Shield's strongest attack; spin while stepping forward and slicing horizontally in front of you.
Right Analog Stick DownJumping Slice: leap forward, slicing your Sword downward; this is also the Sword and Shield's Drawing Attack.
Right Analog StickRising Slice: swing the Sword upward; move the Right Analog Stick in any direction after a Jumping Slice.
Right Analog StickRolling Slice: swing the Sword upward; move the Right Analog Stick in any direction after a dodge roll.
Right Analog StickGuard Attack: swing the Sword from right to left with your Shield up; move the Right Analog Stick while guarding.

Any of the three Slices, the Jumping Slice, the Rising Slice, and the Rolling Slice can chain into the Revolving Slice. The Jumping Slice-Rising Slice combo can chain into Slice 1.

Dual Swords Controls

Right Analog Stick UpSlice 1: swing your right-hand Sword.
Right Analog Stick UpSlice 2: swing once with each Sword; move the Right Analog Stick Up after Slice 1.
Right Analog Stick Up UpSlice 3: alternate three swings between each Sword; move the Right Analog Stick Up after Slice 2.
Right Analog Stick Left or RightRevolving Slice: spin three times, swinging your Swords outward. Move the Right Analog Stick Left to spin toward the left, Right to spin right.
Right Analog Stick DownCharging Slice: rush forward with both Swords and swing them out to either side. This is also the Dual Swords' Drawing Attack.
Right Analog StickRolling Slice: swing your right-handed Sword upward; move the Right Analog Stick movement in any direction after a dodge roll.
R1 ButtonDemon Mode: enter or leave Demon Mode, in which all attacks are altered (per the table below.)
Demon Mode Attacks
Right Analog Stick UpDemon Slice 1: swing your right-hand Sword.
Right Analog Stick UpDemon Slice 2: swing once with each Sword; move the Right Analog Stick Up after Demon Slice 1.
Right Analog Stick UpDemon Slice 3: alternate three swings between each Sword; move the Right Analog Stick Up after Demon Slice 2.
Right Analog Stick Left or RightDemon Revolving Slice: spin six times, swinging your Swords outward. Move the to spin toward the left, to spin right.
Right Analog StickDemon Rolling Slice: swing your right-handed Sword upward; move the in any direction after a dodge roll.
Right Analog Stick DownFury Combo: the Dual Swords' strongest combo; unleash a flurry of Sword swings while standing in place.

The Charging Slice can combo into Slice 1 and the Revolving Slice.

While in Demon Mode, attacks will not bounce, though they will make the bouncing sound if the hitzone is hard enough, and deplete as much sharpness as bouncing would. You also will be immune to Wind Pressure. Demon Mode will constantly consume Stamina while active, and will automatically deactivate when your Stamina runs out. If you deplete all your Stamina during a Demon attack, the attack will continue as normal, and Demon Mode will deactivate afterward. If you are attacked, sent flying, etc. when Demon Mode depletes your Stamina, you will not exit Demon Mode (and not recover any Stamina) until you begin to stand back up.

Bowgun Controls

R3 ButtonFire Bowgun: fire the currently loaded ammo.
Right Analog Stick UpMelee: swing the bowgun in front of you.
Right Analog Stick Down(Re)load: load the currently selected ammo. Reload time is the same regardless of the chamber size, whether you are loading a different type of ammo, or reloading ammo you already have some of in the chamber.
L1 ButtonThird-person Reticle: hold to show the aiming reticle; move the reticle with the Direction Pad while standing still; moving the will snap the reticle in the direction your hunter is facing.
L2 ButtonCycle Ammo: hold to highlight your available ammo; press the to cycle upward and the to cycle downward.
R1 ButtonFirst-person Aiming: toggle First-person Aiming; use the or the Direction Pad to aim, and the to zoom in and out (if you have a Zoom Scope installed.)

Light and Heavy Bowguns have the same controls, and only differ in two ways: drawing and sheathing takes much longer with Heavy Bowguns, and you will move faster with a Light Bowgun drawn. Light Bowguns typically have less Attack, faster reload time, and can load a smaller variety of damaging shots than Heavy Bowguns. You will begin a quest with no ammo loaded. When you cycle ammo types, if you release the L2 Button on a different ammo type, any ammo you had loaded will be unloaded.

Normal Shot and Pierce Shot are subject to Critical Range: if you fire too close or too far away from the monster, your shots will deal less damage. See the Bowguns section of the Weapons page for more details.

Bowguns can also have several attachments installed by a blacksmith: the Zoom Scope, Long Barrel, and Silencer. The Zoom Scope allows you to zoom in and out while in First-person Aiming (the lowest zoom has a wider field of view than normal.) The Long Barrel and Silencer are mutually exclusive: the Long Barrel increases the Bowgun's Range stat by 1 (see the Bowguns section of the Weapons page for more details) and reduces Shot deviation, while the Silencer reduces the likelihood that a monster will spot you when you fire the Bowgun.

Reload (ルーコー) Glitch

The Japanese version of Monster Hunter features a peculiar bowgun glitch: the "Reload Glitch" (also known as "Li-Lo" from a rough translation of the term used on Japanese forums.) This glitch allows you to either fire Shots without needing to reload, fire Shots without consuming ammo, or fire Shots with less recoil. The result is dependent on whether you are the current Host of the Zone in which you are fighting. In order to execute the Reload Glitch effectively, you must understand how some aspects of online play work.

First, a brief explanation of Zone Hosting. Online play in Monster Hunter is driven by one player's game sending updates to the others'. The first player to load in to a Zone will be designated the Host. When multiple players enter a Zone at the same time (such as loading into Castle Schrade in the Fatalis quests) the Host will be determined based on a priority with the quest poster at the top and each other player in the order they joined (this order is indicated in-game with the colors assigned to each player: Red is the poster, followed by Blue, Yellow, and Green.) If the current Zone Host leaves the Zone, a new Host will be chosen based on this priority. The Host's game is effectively the "true" state of the Zone, and has the final say on things such as the location of a Large Monster, what state a Large Monster is currently in, and what Bowgun ammo has been fired (as well as several other things.) (Also, the positions of Small Monsters are not shared with other players, although their health is.) The Host's game periodically sends this information via the game server to other players in the game, and the other players' games will use rollback logic to keep their games up-to-date; this can cause monsters to appear to teleport, and other aberrations such as the Reload Glitch.

With this in mind, here's how the Reload Glitch works: you load Shot A, fire a shot, and cycle to Shot B without releasing the L2 Button; in your game you will fire Shot B, consuming one shot from your inventory, but experience the recoil of Shot A. If Shot A and Shot B have a different load count, the Shot icons will change to the load count for Shot B (which is a useful indication that you performed the glitch correctly.) When you switch back to Shot A and release the L2 Button you will have an extended load count, equal to the total number of Shot B in your inventory.

When playing online, there can be a different effect: if you are the Zone Host, the Reload Glitch will behave exactly as above (and the same as if you execute it offline,) except for other the players in the zone: since you are the Zone Host, Shot B will appear in your game, and Shot B is what will actually hit any Monsters you fire at. If you are not the Zone Host, you will fire Shot B in your game, but a Large Monster will get hit by Shot A. In both cases your fellow players will see you fire Shot A, and feel its effects, if any (like Recovery Shot, Cluster Bomblets, etc.) It is important to understand how the Zone Host is chosen in order to know what outcome the Reload Glitch will have on any Large Monsters you fire at.

This behavior can be exploited in a number of ways, typically using Normal Shot Lv1: this has the least recoil of any Shot, and comes in an unlimited quantity, you can use it in tandem with any other shot to do one of the following three things:

  1. Normal Shot Lv1 is Shot B, execute once: this will glitch the load count for Shot A to a very large number, and load all the Shot A from your inventory into the Bowgun: this will allow you to fire Shot A without having to reload. The Bowgun will remain loaded this way, even if you sheathe it, until you load a different Shot. This is the easiest use of this glitch, and does not depend on who is the Zone Host.
  2. Normal Shot Lv1 is Shot B, you are not the Zone Host: every time you execute the glitch, you will fire Shot A without consuming Shot A in your inventory (the game would consume one of Shot B, but since this is Normal Shot Lv1, you will never run out.) This is ideal for Shot types that are expensive, like Dragon Shot, or that you cannot normally carry or combine in abundance, like Crag Shot (or if you're too poor to afford lots of Genprey Claws.)
  3. Normal Shot Lv1 is Shot A, you are the Zone Host: fire Shot B with minimal recoil. This is ideal for heavy ammo like Stun Shot Lv2 and Cluster Shot, and will also bypass the need to reload. Many monsters can be Paralysis locked by this method as long as you don't run out of combination materials.
Finally, the technique itself. Organize your inventory so Shot A and Shot B are next to each other, and be sure to load Shot A before performing the glitch. When you have your target Monster in your sites, execute the following commands in quick succession:
  1. Press the R3 Button to fire Shot A.
  2. Allow the shortest possible pause (only one or two frames, 16~33ms.)
  3. Press and hold the L2 Button and at the same time (or within a frame or two) press the Cross Button or the Triangle Button to cycle to Shot B.
  4. Wait a few frames while the shot fires.
  5. Cycle your ammo in the opposite direction (to your original ammo.)
  6. Release the L2 Button.
This technique requires precise execution (especially on emulator,) and can take some time to execute reliably. Shots A and B must be adjacent in your ammo queue: the timing is too precise to cycle more than one slot. Practicing offline can help, since you can safely abandon to recover any lost Shots. Use two Shot types with different load counts, like Normal Shot Lv1 and Para Shot Lv2, so you know for certain when you execute the glitch properly.

Much thanks to mmPotato for creating their wiki, whose information has been invaluable. Thanks to the many data extracted from the games themselves by 2Tie and Yuzucchi. Thanks to Amaillo for translation info. Thanks to Sammy for some very informative Bowgun meta. Thanks to Lutyrannus for video footage of monsters not listed in the official guide book. And many thanks to the very helpful members of the Monster Hunter Oldschool Discord!